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Rules
Star Wars 1st Edition to 2nd Editon Speed Conversion
As I mentioned in my monologue, I am a fan of the 1st edition Star Wars RPG rules. I am just not impressed with the detail and complexity of the 2nd edition. As a result, all of the ship and vehicle stats you'll find on this site are listed in 1st edition format. To aid those who use and enjoy the new rules, I include these conversion tables from the Star Wars 2nd. Edition rulebook. These tables are missing from the Revised and Expanded edition.
Vehicle Speed Conversion
Modify the vehicle's Speed Code based on what type of vehicle it is:
|
Landspeeders |
-1D |
|
Cloud Cars |
+7D |
|
Sail Barges |
-1D |
|
Skiffs |
0D |
|
Speeder Bikes |
0D |
|
Swoops |
0D |
|
Walkers |
-3D+2 |
|
Tracked |
-2D |
|
Wheeled |
-1D+2 |
|
Glider |
-2 |
|
Hover |
-2D |
Then find the vehicle's modified speed code on the chart below:
|
Modified Speed Code |
Kmph |
Move |
|
-4D |
10 |
3 |
|
-3D+2 |
15 |
5 |
|
-3D+1 |
20 |
7 |
|
-3D |
25 |
8 |
|
-2D+2 |
30 |
10 |
|
-2D+1 |
40 |
14 |
|
-2D |
50 |
18 |
|
-1D+2 |
60 |
21 |
|
-1D+1 |
70 |
25 |
|
-1D |
75 |
26 |
|
-2 |
80 |
28 |
|
-1 |
90 |
30 |
|
0D |
100 |
35 |
|
+1 |
130 |
45 |
|
+2 |
160 |
55 |
|
1D |
200 |
70 |
|
1D+1 |
230 |
80 |
|
1D+2 |
260 |
90 |
|
2D |
300 |
105 |
|
2D+1 |
330 |
115 |
|
2D+2 |
360 |
125 |
|
3D |
400 |
140 |
|
3D+1 |
430 |
150 |
|
3D+2 |
460 |
160 |
|
4D |
500 |
175 |
|
4D+1 |
530 |
185 |
|
4D+2 |
560 |
195 |
|
5D |
600 |
210 |
|
5D+1 |
650 |
225 |
|
5D+2 |
750 |
260 |
|
6D |
800 |
280 |
|
6D+1 |
850 |
295 |
|
6D+2 |
950 |
330 |
|
7D |
1000 |
350 |
|
7D+1 |
1050 |
365 |
|
7D+2 |
1150 |
400 |
|
8D |
1200 |
415 |
|
8D+1 |
1250 |
135 |
|
8D+2 |
1300 |
450 |
|
9D |
1350 |
470 |
|
9D+1 |
1400 |
485 |
|
9D+2 |
1450 |
505 |
|
10D |
1500 |
520 |
Starship Conversions
All starships and capital ships use this movement chart:
|
Old Speed Code |
New Move |
|
0D |
1 |
|
+1 |
1 |
|
+2 |
1 |
|
1D |
2 |
|
1D+1 |
2 |
|
1D+2 |
3 |
|
2D |
4 |
|
2D+1 |
4 |
|
2D+2 |
5 |
|
3D |
6 |
|
3D+1 |
6 |
|
3D+2 |
7 |
|
4D |
8 |
|
4D+1 |
8 |
|
4D+2 |
9 |
|
5D |
10 |
|
5D+1 |
10 |
|
5D+2 |
11 |
|
6D |
12 |
Starfighter-Scale Weapons
A Weapons's range depends upon whether it is being used in an atmosphere or in space; these numbers are rough ranges and will be modified for specific weapon types.
|
In Space |
Short (1st ed) |
Short |
Medium (1st ed) |
Medium |
Long (1st ed) |
Long |
|
Blaster |
0.2-10km |
1-5 |
20km |
10 |
35km |
17 |
|
Missiles |
0.25-4km |
1-2 |
17km |
8 |
30km |
15 |
|
Laser Cannon |
0.2-5km |
1-3 |
25km |
12 |
50km |
25 |
|
Ion Cannon |
0.05-5km |
1-3 |
15km |
7 |
75km |
36 |
|
Proton Torpedoes |
0.5-15km |
1 |
- |
3 |
- |
7 |
Capital-Scale Weapons
|
In Space |
Short (1st ed) |
Short |
Medium (1st ed) |
Medium |
Long (1st ed) |
Long |
|
Missiles |
3-25km |
2-12 |
60.5km |
30 |
125km |
60 |
|
Turbolaser |
5-30km |
3-15 |
70km |
35 |
150km |
75 |
|
Ion Cannon |
2-20km |
1-10 |
50km |
25 |
100km |
50 |
|
Proton Torpedoes |
1-10km |
1-5 |
30km |
15 |
60km |
30 |
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