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The God of Hyperspace
Legends of the Old Republic: The God of Hyperspace Episode 3

Well, they finally finished retaking the station this week, plus a thrilling
lightsaber battle, and lots of special effects, make up for an action-packed
episode of The God of Hyperspace!
Last week, we left our heroes: Detectice Mok Rebus, Coruscanti homicide
investigator; Kira Chan, Twi'Lek Jedi; and Ensign Crona Gock, Human Pilot;
as they had just secured the control dome of the station orbiting the planet
Allooine from the anti-hyperspace terrorists that took it over. Their
security monitors indicated that there were some terrorists left in one of
the docking bays assembling what appeared to be a bomb while Dolok, the
terrorist leader, and a man resembling the Republic Senator entering the
main power core shaft that runs the length of the station.
They jumped immediately to action. Kira went off after the leader and the
Senator while Mok and Crona went to deal with the terrorists in the docking
bay. Kira used her Jedi linecaster to quickly drop the 6 or 7 levels to
catch up with the escaping pair. Leaping in their path, the Senator, whom
they suspect to be Sone, the rogue Jedi and chief suspect in the murder of
Incom executive Dyet Nayal which brought them to Allooine in the first
place, immediately drew a lightsaber. Dolok, the iron-masked leader of the
terrorists, said, "Deal with her!" and the intense lightsaber duel ensued!
The battle went really well, though it took copious amounts of Force Points
on both sides. Early in the battle, Dolok suprised Chan by forming a circle
of light around himself and teleporting away! However, there was still
Sone/Senator to deal with. I can't describe to you all the details, but
suffice it to say it was exactly the kind of back and forth duelling you
would expect from Star Wars. Chan became so desparate during the battle,
that she allowed herself to feel the temptation of the Dark Side.
Gock and Rebus emerged into the control room above the docking bay to find
the terrorists finishing their assembly of what appeared to be a bomb, then
arranging themselves in a neat circle. Their plan was to activate the
fire-suppression equipment to suprise and confuse them, then have them all
give up. This tactic worked at first, the unarmored terrorists froze and
gave up, but the one power-armored terrorist turned to shoot. At that
moment, however, a glowing circle appeared in the floor in the midst of the
terrorists. Dolok materialized out of the floor, and the circle began to
expand around his men. Rebus ran back inside the control room and Gock
deactivated the atmosphere force field. Several of the terrorists when
flying out into space, but the rest held together and teleported away with
Dolok!
After the bay repressurized, they went down to inspect the damage. The one
unpiloted power armor still stood, magnetically attached to the floor, as
did the bomb apparattus. Not knowing anything about bomb disposal, the pair
called for R2-LX, their astromech droid, but he did not respond. Instead, he
soon appeared from the turbolift to save the day. After inspecing the bomb,
R2-LX began to leave the room. Mock and Rebus, stunned, shouted angrily at
the droid, who explained that the bomb was actually a decoy. Upon relaying
this info the control dome, they learned that two terrorists were hiding in
the Power Core access and had removed the safety control rods to the Power
Core, which was overheating and threatened to destroy the station. Rebus and
R2-LX took off immediately for the Power Core but Crona decided to try on
some Power Armor.
In the Power Core Shaft, the battle continued. Chan was now on the
defensive, and leapt in retreat to the catwalk going to the central Power
Core pillar. Sone was confident. At that moment, a circular band of energy
from above destroyed the catwalk. Chan leapt for her life but barely managed
to grab ahold of the catwalk along the wall of the shaft. Sone was preparing
to finish her off, but Dolok, above on an upper catwalk, shouted, "No, we've
got what we came for, we're leaving!" Sone grudgingly acquiesced and allowed
himself to be teleported by Dolok while Chan pulled herself up onto the
catwalk.
She saw Dolok above and used her Grapple Gun to pull herself up to his
catwalk. Dolok was by then teleporting himself. As he was dematerializing,
Chan attacked with her lightsaber, which sliced through his tranparent body,
causing him to scream in shock and pain, but then he dissappeared. It is
uncertain at this time whether her lightsaber actually did any damage to the
immaterial Dolok.
At that, she heard from Rebus over the comlink about the trouble in the
core, 20 levels below. She used her grapple gun to lower herself down the
core quickly.
In the core, Rebus met up with Chan. They quickly took care of the last two
terrorists, stunning one and capturing the other, who gave up. However, the
Power Core control panel was damaged in the firefight. The techs who were on
hand were dumbfounded. They had no way to re-insert the control rods back
into the reactor to stop the overload. Someone would have to go in and do it
manually, but the heat and energy inside the Power Core would kill anyone
without a protective suit, including droids. They had only 20 seconds, not
enough time to put on a suit!
About that time, Gock showed up in his new Powersuit. He was quickly pulled
down into the Power Core and told what he had to do. He had to re-insert 6
control rods into the Power Core in 15 seconds, and he had to be extra
careful because if he bent them they wouldn't work! Gock went into the Power
Core itself with 15 seconds to go and went to work. (He had to roll his
Technical 6 times in two rounds, getting an average roll of 20. He spent a
Force Point, of course, and I allowed another player to spend HIS Force
point on him. I allow players to trade Force Points and Character Points.)
As the time was almost up, one of the techs didn't think he was going to
make it and was ready to eject the Power Core. The other tech argued against
it, believing that Gock would do it! After some tense argument, the nervous
tech pulled the ejection handle, only to find it stuck! Chan used her
Telekinesis to hold it in place to give Gock more time.
And he did it. The Power Core began to cool. He had done it! (the player
rolled 20.3333 on his rolls!)
With the excitement over, the station began to clean up and recuperate. The
9 dead hostages and the dead Senator were transferred to the med bay. The
Power Armors were confiscated by the Rara Avis, which was now docked at the
station. Ensign Gock was told he'd be put down for a commendation when they
returned to Coruscant.
Soon afterwards, a ship arrived from the far side of the planet with
classified registry. Chan sensed the presence of powerful Jedi, and, ashamed
of her flirtation with the Dark Side, decided to immerse herself in
Emptiness while the other Jedi were aboard. Gock, curious, ran to watch the
mystery visitors disembark. He saw 5 men in black Republic uniforms and dark
eyewear. They were flanked by two black spherical droids and were
accompanied by two Republic techs in coveralls. When it appeared as if he
was noticed by one, he hid and didn't look back. They boarded the turbolift
and went to the control dome. Gock told Rebus what he saw.
Rebus saw them walking to the Control Dome and went to intercept them. He
barred their way to the Dome and demanded to know their busniness. Rebus'
interest in them was personal. A group of just such men covered up the
murder and investigation of his partner years ago. He never found his
partner's murderer because of the cover-up. They told him it was classified
Republic business and that they now had jurisdiction over this matter. With
a wave of the black-clad man's hand, Mok stood aside and let them past.
Moments later he shook free of the confusion and went in to the Control Dome
only to find the Commander leaving with them through another door. When he
went to follow, his path was blocked by one of the dark-clad men. Mock went
around and accessed the station's security system. They entered the med-bay
but the signal soon became unitelligible. He had the security droid monitor
for the scrambling. He found the cadre went to the med-bay, then the
security center, then the hotel, then back to their ship and left.
He talked the flight controller into giving up some information. Apparently,
the mystery ships come once every 30 days, transfer some mystery personnel
(just like the 15 hostages who were seperated, 9 of which were killed in
front of the Senator) and leave. Apparently there's a top secret facility on
the far side of the planet. The whole reason for the station to be here was
to service the facility. Hardly anyone actually goes to Allooine.
Rebus comes across Gock, who has been given 3 days shore leave after his
adventure, and asks for his help. They investigate every place the the
black-clad men went, only to find that the hostages, dead or alive, were
gone and no one remembered them. That no one remembered the black-clad men.
That no one remembered the senator and that his aide, the only witness, had
been taken as well.
When Chan woke up, they questioned her. She told them about the Shadows,
Jedi who, although working in the interest of the greater good, adhere to
the philosophy of "the ends justify the means." And that these men must be
Shadows.
They interrogate one of the imprisoned terrorists, and learn of their
recruitment practices (selected by the secret elders and trained in secret
camps, always transported in hoods, never knowing who your fellow terrorists
are, etc.) and that Dolok is planning something great that will bring the
Galaxy to its knees!
To be continued.
**Post Game Wrap-Up**
Okay okay, it was a prettly lame cliff-hanger. But my players just weren't
going on to the next level! It was somewhat frustrating. I had a big
cliffhanger planned, but they had to go to the planet's surface to get to
it. Going to the planet's surface was something I thought would be the next
logical step. But go figure players, right? They're still on the station and
almost refuse to leave. It was getting somewhat late by this point and I had
to end it.
However, the game started with a bang, and what a bang! The lightsaber duel
was phenomenal! I was so impressed with the desperation of the battle. I
went a little easy on the PC, I probably could have killed him easily. I
went for the disarms (which were unsuccessful) and parries (kept the bad guy
alive!). The battle went on for 10 rounds! It also had the cinematic flair I
wanted. It helps to have a player who's more interested in a good story than
killing bad guys!
And the Power Core scene was PURE DRAMA! I raised the tension level and just
kept raising it. I kept the result of the rolls a secret long after Neil
rolled them. He was dying to know if he succeeded, but I went and did some
side-scenes first, even letting another PC save his life without him knowing
it. It was grand opera! What a ride! After the first half of the session,
the second half seemed almost boring and anti-climactic.
The encounter with the MIB was suitably scary, mysterious, and informative.
I really liked how that went. And now the LACK of evidence is even MORE
evidence. The Players are starting to understand that there's something more
going on. They're starting to see that things are more than mere
coincidences. They're starting to put the pieces together, and they're SO
CLOSE, but they don't quite have it. It's a wonderful thing to see.
To quote a great man, "Everything that has transpired has done so according
to my own design."
**Next week on The God of Hyperspace**
Secrets will be revealed and plots will
go into motion. Hopefully.
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