Gestaltare battleships are large, ancient heavy warships commissioned in limited numbers by the Republic. They are extremely expensive but many Republic naval commanders consider them well worth the cost due to the extensive firepower that they are able to bring to bear on any target.
The Gestaltare battleships are 186 meters longer than the Dreadnought heavy cruisers which make up the bulk of the galactic fleet and carry a substantially greater amount of weaponry. Its impressive arsenal includes fifteen turbolasers, thirty quad turbolasers, fourteen turbolasers, a pair of concussion missile launchers and four tractor beam projectors.
To supplement the Gestaltare's offensive weaponry the Olanar and Dezul starship design corporations has included a series of four massive deflector shield generators and four new tractor beam projectors.
Olanar/Dezul has included a pair of starfighter "clamps" along the ventral side of the vessel which were designed specifically to fit Incom's Z-series starfighters. A third docking clamp located near the ventral nose of the vessel is often used for light transports which is usually left vacant and only used for supply and personnel transports.
To better suit the Gestaltare for prolonged deep space combat scenarios, Olanar/Dezul incorporated massive cargo holds throughout the vessel which allow it to carry enough supplies to remain in service for up to four standard years without re-supplying and refueling.
Due to their extremely expensive cost - both initial purchase price as well as maintenance costs - the Gestaltare battleships have seen little production and only a few serve the Republic Navy.
Model: Olanar/Dezul Gestaltare Battleship
Type: Heavy battleship
Scale: Capital
Length: 786 meters
Skill: Capital ship piloting: Gestaltare battleship
Crew: 18,510, gunners: 174, skeleton: 9,600/+15
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship piloting
4D+2, capital ship shields 4D+2, sensors 4D
Passengers: 4,000 (troops)
Cargo Capacity: 18,750 metric tons
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x3
Hyperdrive Backup: x24
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 6D+1
Shields: 2D+2
Sensors:
- Passive: 20/0D
- Scan: 45/1D
- Search: 120/3D
- Focus: 3/3D+2
Weapons:
- 15 Turbolaser Cannons
- Fire Arc: 3 front, 5 left, 5 right, 2 back
- Crew: 2
- Skill: Capital ship gunnery
- Fire Control: 3D
- Space Range: 3-15/35/75
- Atmosphere Range: 6-30/70/150 km
- Damage: 2D
-
- 30 Quad Turbolaser Cannons
- Fire Arc: 5 dorsal turret, 5 ventral turret, 10 left,
10 right
- Crew: 3
- Skill: Capital ship gunnery
- Fire Control: 2D
- Space Range: 3-20/40/80
- Atmosphere Range: 6-40/80/160 km
- Damage: 4D
-
- 14 Turbolaser Batteries
- Fire Arc: 5 front, 2 right turret, 2 left turret, 5 back
- Crew: 3
- Skill: Capital ship gunnery
- Fire Control: 1D
- Space Range: 3-10/30/60
- Atmosphere Range: 4-24/60/120 km
- Damage: 7D
-
- 2 Concussion Missile Launchers
- Fire Arc: Front
- Crew: 2
- Skill: Capital ship gunnery
- Fire Control: 2D
- Space Range: 2-12/30/60
- Atmosphere Range: 4-24/60/120 km
- Damage: 9D
-
- 4 Tractor Beam Projectors
- Fire Arc: 1 front, 1 left, 1 right, 1 back
- Crew: 2
- Skill: Capital ship gunnery
- Fire Control: 4D
- Space Range: 1-5/15/30
- Atmosphere Range: 2-10/30/60 km
- Damage: 5D
Starship Complement:
- 2 starfighters (typically Z-3R recon starfighters)
- 1 light transport or shuttle