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V3 Hardsuits

[ V3 Hardsuits ]

The Re-formed Dragon Knights' Mission involves much more hand-to-hand combat and offensive intrusion and less defense against giant Terror-Boomers. To reflect this new role, Dr. Mackie Stingray has designed for the team the new V3 Hardsuits. These new hardsuits are far superior to the older 2030-era models. There are also many differences. The new hardsuits aren't made of a hard exoskeleton with armored plates, they are manufactured with super-hard memory plastics that are extremely resilient and impact absorbent yet are fairly flexible and pliant. This new material allows for much more enhanced strength and armor in a lightweight garment. The new suit also does not come equipped with weaponry, instead it relies on hardpoint connections and carried weapons to create custom weapon packages which can be configured depending on the mission.

V3 Hardsuit

112.5 CP

Weight: 14kg
Maneuver: +1 REF & DEX
Strength: 20
Lifting: ~10 tons
Sensor Range: 2km (40 hexes)
Armor: 1.6K = 80 KD

Power: 50 hours
Design and Style: +3 PRE
Running: 70m (1.4 MA, 23 MOVE)
Jumping: 400m (8 MA, 133 MOVE)
Comm Range: 50 km
Structure: 2K = 100hits

Weapon

WA

RNG

DMG

ROF

Ammo Capacity

CP

Spaces

Weight

B-MOD

Special Notes

Punch

+0

0

20DC
(70)

-

-

-

-

-

-

 

Kick

-1

0

21DC
(74)

-

-

-

-

-

-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

  • Rank 8 ECM vs. Missiles.
  • Fuzion-Proof Armor.
  • Full-EM spectrum Advanced Sensor Package.
  • Emergency Blow-away armor.
  • Hardpoints on the Torso (1.3 spaces), Right Arm (1.3 Spaces), and Left Arm (1.3 Spaces).
  • 3K (150KD) Barrier Field vs. Ranged Weapons, if overloaded the Barrier Field tales 2 Rounds (24 seconds) to reset.
  • Full environmental sealing vs. Arctic, Desert, and Underwater environments.
  • Can carry 2.6 spaces of weaponry per arm.
  • +33% Maneuver Pool