The Dragon Knights
The Time
The Place
The Team
The Mecha
The Friends
The Enemies
The Rules
Links
Evil Schemer
E-Mail
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Dials and Settings
Following are a few choices made for this particular campaign:
- Campaign Uses Hit Locations Chart: Yes
- Campaign Uses Damage Mods from Hit Loc. Chart: Yes
- Knockback Rules Used: Yes
- Critical Hits Rules Used: Yes
- Campaign Morality: 2
(1) Good vs. Bad is black & white;
(2) Good vs. Bad is mostly
clear-cut;
(3) Some cross-over between Good vs. Bad;
(4) There is little distinction between good and bad;
(5) Morality is always in shades of gray
- Realism: 3 (Switches back and forth easily)
(1) Very Romantic;
(2) Romantic;
(3) Neutral;
(4) Realistic;
(5) Extremely Realistic
Dials and Switches
- Dials:
- Characteristic Points: 60
- Option Points: 50
- Campaign Style (Perk Multiplier): Moderate Impact x2
- Power Points: 0
- Mecha Rule of X: 24
- Campaign Style (Modify current STR by): +0
- Campaign Style (Autofire Rates): 1
- Campaign Style (Knockback Units): 1 yds
Switches:
- Complications: On
- Option Points Can Be Spent on Characteristics: On
- Power Points Can Be Spent On Characteristics: Off
- Wealth: On
- Who Goes First?
Switch 1: Off
Switch 2: On
- Speed: On
- Impairing Wounds: On
- Special Armor Rules for Mecha: On
Plug-Ins Available:
- Martial Arts Plug-In
- Mekton Zeta Plus (for designing Mecha)
Other rules modifications or settings:
- Characters are created using the Fuzion rules from Bubblegum Crisis:
The Role Playing Game, with modifications outlined below.
- Mecha are created using Mekton Zeta Plus.
- Characters are given 3 pools of points to build their characters: 60 Characteristic Points, 50 Option Points, and 500 Equipment Points.
- 1 Characteristic Point equals 5 Option Points. 1 Option Point equals 5 Equipment Points. 1 Equipment Point equals 1 Mekton Zeta Construction Point.
- Equipment Points are used to build Mektons using Mekton Zeta Plus. Equipment Points not used on Mektons can be used to purchase miscellaneous personal equipment.
- Each player must build their own Storm-Giant.
- Mecha combat will be done on a x15 scale (45 meters to a hex). 1
Mekton MA equals 1 x15 scale hex per turn.
- Combat is resolved using the Fuzion rules from Bubblegum Crisis: The
role Playing Game using selected elements from Mekton Zeta.
- Let's Active is in effect using the Fuzion Speed Chart to determine
turn order.
- Mecha damage effects are determined using Mekton Zeta tables and
charts.
- Ninja Leap SMT is allowed but are limited to 2 per turn. A Ninja Leap
counts as half an action, allowing the mecha to attack on the same phase.
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