The Dragon Knights

The Time

The Place

The Team

The Mecha

The Friends

The Enemies

The Rules

Links

Evil Schemer

E-Mail

Dials and Settings

Following are a few choices made for this particular campaign:

  • Campaign Uses Hit Locations Chart: Yes
  • Campaign Uses Damage Mods from Hit Loc. Chart: Yes
  • Knockback Rules Used: Yes
  • Critical Hits Rules Used: Yes
  • Campaign Morality: 2
    (1) Good vs. Bad is black & white;
    (2) Good vs. Bad is mostly clear-cut;
    (3) Some cross-over between Good vs. Bad;
    (4) There is little distinction between good and bad;
    (5) Morality is always in shades of gray
  • Realism: 3 (Switches back and forth easily)
    (1) Very Romantic;
    (2) Romantic;
    (3) Neutral;
    (4) Realistic;
    (5) Extremely Realistic

Dials and Switches

  • Dials:
  • Characteristic Points: 60
  • Option Points: 50
  • Campaign Style (Perk Multiplier): Moderate Impact x2
  • Power Points: 0
  • Mecha Rule of X: 24
  • Campaign Style (Modify current STR by): +0
  • Campaign Style (Autofire Rates): 1
  • Campaign Style (Knockback Units): 1 yds

Switches:

  • Complications: On
  • Option Points Can Be Spent on Characteristics: On
  • Power Points Can Be Spent On Characteristics: Off
  • Wealth: On
  • Who Goes First?
    Switch 1: Off
    Switch 2: On
  • Speed: On
  • Impairing Wounds: On
  • Special Armor Rules for Mecha: On

Plug-Ins Available:

  • Martial Arts Plug-In
  • Mekton Zeta Plus (for designing Mecha)

Other rules modifications or settings:

  • Characters are created using the Fuzion rules from Bubblegum Crisis: The Role Playing Game, with modifications outlined below.
  • Mecha are created using Mekton Zeta Plus.
  • Characters are given 3 pools of points to build their characters: 60 Characteristic Points, 50 Option Points, and 500 Equipment Points.
  • 1 Characteristic Point equals 5 Option Points. 1 Option Point equals 5 Equipment Points. 1 Equipment Point equals 1 Mekton Zeta Construction Point.
  • Equipment Points are used to build Mektons using Mekton Zeta Plus. Equipment Points not used on Mektons can be used to purchase miscellaneous personal equipment.
  • Each player must build their own Storm-Giant.
  • Mecha combat will be done on a x15 scale (45 meters to a hex). 1 Mekton MA equals 1 x15 scale hex per turn.
  • Combat is resolved using the Fuzion rules from Bubblegum Crisis: The role Playing Game using selected elements from Mekton Zeta.
  • Let's Active is in effect using the Fuzion Speed Chart to determine turn order.
  • Mecha damage effects are determined using Mekton Zeta tables and charts.
  • Ninja Leap SMT is allowed but are limited to 2 per turn. A Ninja Leap counts as half an action, allowing the mecha to attack on the same phase.