2K20: A Digital Resource for Cyberpunk 2020 [Articles]   [Rules]   [Gear]   [Lists and Charts]   [Cities]   [Scenarios]   [Campaigns]   [Other]   [Links]   [Evil Schemer]

Complete Cyberware List

This list was created and is maintained by
Christian Conkle of Portland Oregon


Cyberpunk 2020 is a registered trademark of the R.Talsorian Company, 1994,1995.

Fashionware

Neuralware

Implants

Bioware

Cyberweapons

Cyberoptics

Cyberaudio

Appendages

Hands and Fingers

Built-Ins

Built-In Weapons

Linear Frames

Body Plating

Subdermal Armor

Subermal Skull Armor

Skinweave

Spyke Body Covering

Printable Version

Text Version

Fashionware

CyberwareSurg.DescriptionCostH.LossRef.
FASHION-WARE-APPEARANCE AND COSMETIC CYBERWARE--1-70
BiomonitorN+2 to Resist Torture and Drugs10011-70
SkinwatchNSubdermal Timepiece5011-70
Light TattooN Decorative Tattoo1-20.51-70
Shift TactsNColor Changing Contact Lenses1-200.51-70
Chem SkinsNColor/Pattern Changing Skin Tints200.51-70
SynthSkinsNColor/Pattern Changing Artificial Skins4001D6/21-70
TechHairNColor/Light Emitting Hair
OptishieldsMBulletproof mirrorshades that cover the eyes.
Holds 2 options
3001D6+2C1-31
Times Square-LED screen option for Optishields250.5C2-5
Times Square Plus-LED link for MRAM and APTR for Optishields. Uses 2 options5001C2-5
Teleoptics -30x telescope option for Optishields150.25C2-5
Lowlite-Lowlite option for Optishields200.25C2-5
Infrafred-Infrared option for Optishields250.5C2-5
Time/Day display-Time/Date display for Optishields, uses no options.1000C2-5
Color gland controlMChange eye color in 1D6 minutes.2501C2-6
Subdermal ViewscreenMSubdermal LCD screen.2501D6/2C2-8
Flashlight ImplantMglowing patch of synthskin90116-2
Stobelight ImplantNbattery upgrade for Flashlight1501.516-2
Kill DisplayNDisplays "Kills::XXX" up to 3 digits1001C2-6
Cam-O-SkinNCamo skin, -1 on all Awareness rolls.8501D6/2C3-30
Tranparent SkinN-1 ATT for each section covered. -4 ATT for face1000/m23D6C3-35
Whole Body TransparentN-9 ATT70006D6C3-35
Mood SkinNDisplays mood, -1 BOD every two months200/m21D6C3-35
Whole Body Mood SkinNDispays mood, -1 BOD every two months7006D6C3-35
Turn-on NailsNSingle-pattern automatic nails. Coloring pen costs 50eb25.1C3-36
Turn-on Nails set of 10NSame as above but in set of 102001C3-36
Show-Off NailsNMulti-pattern version of above. Color pen costs 90 eb45.2C3-36
Show-Off Nails set of 10NSame as above but in set of 104252C3-36

Neuralware

NEURALWARE-HEADWARE AND BOOSTERS--
BASIC PROCESSORMBASIC PROCESSOR FOR ALL SYSTEMS10001D61-71
Kerenzikov BoosterwareN+1 to Initiatve rolls for every level bought500*2D61-71
Sandevestian SpeedwareN+3 to Initiative rolls for 5 turns16001D6/21-71
Tactile BoostNIncreased Sensitivity. +2 on any touch Awareness check10021-71
Pain EditorNTunes out Hot, Cold, Pain. Negates Stun/Shock checks2002D61-71
Cybermodem LinkNAllows direct connection to a Cybermodem10011-71
Vehicle LinkNFor direct vehicle operation only10031-72
Smartgun LinkNFor direct smartweapon operation only. +2 to hit.10021-72
Smartgun Link II-Upgrade your old smargun link to new induction spots3000C3-23
Machine LinkNAllows dirct control of autofactories, heavy machinery10021-72
DataTerm LinkNAllows downloading from DataTerms into internal memory10021-72
Interface PlugsMAllows direct connection to all links2001D61-72
Model 100 Interface PlugsMAOld Interface plugs, +2 against Black Ice, -2 to all Actions10002D6C3-33
Used Model 100'sMAUsed Interface plugs, same as above.1002D6C3-33
Chipware SocketNAllows up to 10 APTR or MRAM chips to be loaded2001D6/21-73
APTR Reflex Chips-Chipped Reflex and Tech Skillsvaries01-73
MRAM Memory Chips-Chipped Intelligence Skills and Databases.varies01-73
Wet DriveN100 Meg Memory in skull3001D6C1-35
Wetdrive Access LinkMInterface to Wetdrive2001D6/2C2-6
Mag-Duct SpotsMSubdermal Interface plugs, no cybermodem, -1 to all others2201D6/2C1-38
Pacemaker CoprocesserNResarts heart in event of arrest.1502C3-26

Implants

IMPLANTS-CYBERWARE PLACED IN THE BODY---
Nasal FiltersMStops toxic gases and fumes, 70% effective6021-73
GillsMAWater breathing system good for 6 hours4003D61-73
Independent Air SupplyMAGood for 25 minutes3002D61-74
Mr.Studd Sex ImplantMAAll night, everynight, and she'll never know3002D61-74
Contraceptive ImplantNGood for 5 years , 98% effective100.51-74
Subdermal PocketM2"x4" space with Realskin zipper2002D61-74
Adrenal BoosterM+1 Reflexes for 1D6+2 turns. 8 hours to recharge4002D61-74
Motion DetectorMDetects motion up to 20m in a 60o arc, 70% effective2002D61-74
Digital RecorderM2 hr interal digital storage from A/V inputs20021-74
Tape RecorderM2 hr internal tape storage from A/V inputs30021-74
Radar SensorM100m range radar. Must have Optic. 70% effective20021-74
Sonar ImplantM50m range sonar. Must have Audio. 70% effective in water only 30021-74
Radiation DetectorM10m range geiger counter. 70% effective2002 1-74
Chemical AnalyzerM5m range 70% effective20021-74
Voice SynthesizerMCan mimic up to 10 recorded sounds at 60% effectiveness6001D61-74
AudioVoxMVocal Reverb for special effects. +2 to Performance7002D61-74
Voice Pattern-AudioVox option. mimics recorded sounds and voices3502C1-35
Forked Tonge-AudioVox option. +1 Persuasion or Seduction 3502C1-35
RebreathersMAHold breath up to 15 minutes. Toxic Filter 55% effective7001D6+1C1-36
Decentralized HeartCR+2 to all Death Saves13001D6+4C1-37
Pacesetter Sport HeartCR+1 to MA and BT for 4 minutes. -1 to Death Saves9001D6C1-37
Pacesetter 2000 OverdriveCR+2 to MA and BT for 2 minutes. -1 to Death Saves9851D6C1-37
T-Maxx CyberliverMAFilters out alcohol with 98% effectivenss. +4 Drug saves4501D6C1-37
E-MonitorMAnalyzes Atmospheric conditions1851C1-38
Gyro StabilizerM+2 Space Sickness rolls, +1 0G maneuver rolls.10001D6C1-38
Zetatech BodycompMABuilt in E-Book17501D6+4C2-8
Lifescan Body MonitorMLinked to Biomonitor, TimesSquare, and Nanites40001D616-2
Compact Braindance RecorderCRRecords up to 2 hours. Downloads out of back of head.150002D6C3-23
Cellular PhoneMABuilt in Cellphone. 5003C3-24
LiveWiresMPrehensile 45cm wires resembling worms.4002D6C3-24
AutoinjectorMHolds up to 5 doses in subcutaneous IV in forearm.7501D6/2C3-25

Bioware

BIOWARE-BIOLOGICAL ENHANCEMENTS---
Grafted MuscleMA+2 to Body Type10002D61-75
Muscle and Bone LaceN+2 to Body Type15001D6/21-75
Skin Weave NArmors all areas to SP 1220002D61-75
Lifesaver Skin WeaveNAdvance Death Level once every 4 minutes45001D6/2+1 C1-39
Enhanced AntibodiesNImprove Healing by 1 point per day30001D6/21-75
Toxin BindersNImprove Poison, Drug saves by +430001D6/21-75
NanosureonsNDoubles Healing rate60001D6/21-75
Anti-Plague NanotechN+3 to resist disease or BioHazard agents1750.5C1-39
Nanooptical UpgradeNReduces darkness effects15001D6/2C2-8
Muscle EnhancementN+1 to BT10001D6/34-61
Chem WeaveN+4 to Chemical Saves20001D6+34-61
Thermal WeaveNIncreases Heat resistance to 107_ F15001D6+34-61
Vac WeaveMAStrengthens body aganst decompression50001D64-61
Rad WeaveNProvides radiation protection of 1 RSP15002D64-61
Reflex BoostN+1 to REF35001D6+34-61
Enhanced SenseMImproves one sense similar to a cyberoptic or audio12002 per 4-61
ElderviewMAAllows true vision of supernatural beings, -2 to Awareness rolls 55003D618-5
Nano-GroomersN+2 Personal Grooming400.5C3-26
Endoframe ArmorSCR+3 BOD, +1 H to H damage , 10 point sever, EV +1120002D6+1C3-28
Orbital Endo-frame ArmorSCR+3 BOD, +2 H to H damage, 12 points sever, EV+0250002D6+3C3-28

Cyberweapons

CYBERWEAPONS-IMPLANTED BODY WEAPONS---
ScratchersNBody Weapon (hands). 1D6 damage1002D61-75
VampiresNBody Weapon (mouth). 1D6 damage2003D61-75
Retractable Vampires
RippersMBody Weapon (hands). 2D6 damage4003D61-76
WolversMBody Weapon (hands). 3D6 damage6003D6+11-76
Big KnucksMBody Weapon (hands). 1D6+2 damage5003D61-76
Slice N' DiceMBody Weapon (hands). 2D6 damage7003D61-76
CybersnakeMACyberweapon, self controlling. 1D6 damage12004D61-76
BigRippMBody Weapon (hands). 2D6 damage8503D613-2
MandiblesMABody Weapon (mouth). 2D6 damage12005D618-4
Gang JazzlerMBody Weapon (hands). Electrical shock6002D6+3C1-40
StingerNBody Weapon (hands). Hypodermic needle4001D6+314-3
BonespikeMABody Weapon (hands). 1D6+4 damage. Very Difficult to spot.10002D6C3-25
Spitting CobraMSpits acid or Poison 6 feet. 4004D6C3-27
Retractable Spitting CobrasMASame as Spitting Cobra but Retract.7004D6C3-27

Cyberoptics

CYBEROPTICMABASIC EYE MODULE (Add up tp 4 options per eye)5002D61-76
REMOTE CYBEROPTICMADETATCHABLE EYE (Add only 1 option). RANGE 100M15003D6C2-9
EXTRA CYBEROPTICCREYE IN MIDDLE OF HEAD.-1 ATTR.7503D6+2C3-28
LIVEFEED CYBEROPTICMVIDEO RELAY EYE WITH MULTIPLE BUILT-IN OPTIONS12002D6+117-3
Color ShiftNAllows color change, special fashion effects300.51-76
Image EnhancementN+2 to Awareness using a visual search30011-76
Targeting ScopeN+1 to all ranged attacks40021-76
Times Square MarqueeNLED screen for messages 30011-76
Times Square PlusNLED screen linke to APTR and MRAM chips. Uses 3 options5002C1-38
TeleopticsNx30 telescope150.51-76
Micro-OpticsNx100 microscope150.51-76
AntiDazzleNImmune to flash or laser blinding200.51-76
LowliteNSee in dim light200.51-77
ThermographNSee heat patterns, temperature readings.20011-77
InfraredNSee in near total darkeness using heat emissions20011-77
UltravioletNSee in total darkness using an UV flashlight20011-77
MicroVideo OpticNMini-digital recorder with 20 minutes storage. Uses 2 options 300.51-77
Digital CamaraNDigital camera records 20 images digitally. Uses 2 options300.51-77
DartgunNPoison dart gun takes 3 options and has one dart.200.51-77
DodgeballN+1 to Brawling, Martial Arts, and Weapons after 3 turns 4401C1-39
Video Cam/TransmitterNRelays vision to a remote monitor or recorder. Uses 4 options3301C1-39
Video ImagerNAdvanced Times Square for Video. Uses 2 options.3502C1-39
Teargas SprayerNOne shot burst of gas, 1m range, lasts 1D6 turns. Uses 2 options 2002C1-39
ElderviewMACyberoptic version of the implant.55003D618-5
Bug EyeMAOversized optic, holds 6 options per pair. ATTR -1or -215003D6C3-23
CompassNRequires Times Square. 1 option space or 2 if Logcompass3001C3-24
Laser-CommOpticMLow power laser communicator with 20m range. All spaces4251C3-24
Interface PlugMATakes all option spaces. Same as normal Interface Plug.6002D6+2C3-27
Interferometry SystemMStereoscopic Magnification, takes 1 space per eye.4001C3-27
Verbal-EyesMTakes 1 option space, displays images7503C3-32
Video Imager OptionNSpecially designed for Verbal Eyes. Takes 3 options.10005C3-32
Customized OptionNTakes 4 options, includes TimesSquare Plus. For Verbal-Eyes 12005C3-32
REVELATION CYBEROPTIC MHOLDS 2 OPTIONS FROM CP2020, +1 AWARENESS EACH20003D6-1C3-36
USED REVELATION CYBEROPTIC MUSED VERSION OF ABOVE7003D6-1C3-36

Cyberaudio

CYBERAUDIOMBASIC HEARING MODULE. No option limit.5002D61-77
Amplified HearingN+2 to Awareness checks using auditory cues20011-77
Radio LinkN Radio Communication up to 1 mile (49Mhz)10011-77
Frequency ChangerNGives the user the option of 6 channels on Radio Link1000C1-39
Phone SpliceNFull cellular communication.15011-77
ScramblerNScrambles all outgoing communication on Radio Link100.51-77
Bug DetectorNDetects Taps and Bugs up to 3m, 60% effective200.51-77
Voice Stress AnalyzerNLie Detector, +2 to Human Perception and Interrogation rolls20011-78
Sound EditingN+2 to Awareness checks to hear a specific sound in a crowd150.51-78
Enhance HearingNAbility to hear supersonic and subsonic audio ranges15021-78
WearmanNStereo music system100.51-78
Wearman Mark IINStereo music system with microdisk reader2000C1-37
Radar DetectorNBeeps if Radar system is detected, 40% effective150.51-78
Homing TracerN Can follow a tracer up to 100m200.51-78
Tight Beam Radio LinkNAllows untappable communication within line of sight20011-78
Wide Band Radio Scanner N50Khz-10Mhz 200 channel scanner10021-78
Micro-Recorder LinkNTransmits to a recorder in body or via plugs100 .51-78
Digital Recorder LinkNTransmits sound to a digital recorder100.51-78
Level DamperNAutomatic noise compensation300.51-78
Seismic DetectorNMotion detection through footfalls, requires Times Square2201D6/22-22
SPECTRUM AUDOMORIGINAL HEARING MODULE. Limited options.15003D6-2C3-35
USED SPECTUM AUDIOMSAME AS ABOVE BUT USED.6503D6-2C3-35
Enlarged Outer Ear-Awareness +1, ATT -1, 2003D6C3-35

Appendages

CYBER ARMCRSTANDARD ARM REPLACEMENT30002D61-78
TENTACLE ARMCR8 70 CM TENTACLES EACH SDP OF 5 AND SP2040005D618-5
EXTENDABLE TENTACLES CR SAME BUT CAN EXTEND TO 150 CM.
SUPERSIZED ARMSCROVERSIZED ARMS. 2D10 CRUSH 3D6 PUNCH SP20 SDP304-50002D6C3-25
ENABLE CYBERARMCROLD CYBERARM. SDP 23 TO DISABLE, -1 REF EACH40002D6+2C3-34
USED ENABLE CYBERARMCR SAME AS ABOVE, BUT USED, -1 REF5002D6+2C3-34
CYBER LEGCRSTANDARD LEG REPLACEMENT20002D61-78
ENABLE CYBERLEGCROLD CYBERLEG. 28 SDP TO DISABLE, -1 REF AND MA EACH 60003D6+3C3-34
USED ENABLE CYBERLEGCRSAME AS ABOVE BUT USED.7003D6+3C3-34
CORVETTE CYBERLEGSCRHIGH SPEED CYBERLEGS, +3 TO MA, +8 WITH HSMS35003D616-2, C4-5
ROMANOVA CYBERLEGS CR+1 WARDROBE/STYLE, +4-6 INCHES IN HEIGHT5000/pair 2D6C3-31
Quick Change Mount (limb) NAllows 1 turn changing of cyberlimbs20021-79
Hydraulic MountN25 limb SDP, 3x normal crushing damage20031-79
Thickened MyomarN25 limb SDP, 2x normal crushing damage25021-79
Reinforced JointsN+5 to limb SDP20011-79
Artifical shoulder MountCRMount extra arms (2) below first set. 1 only15002D61-79
Microwave/EMP shieldingNLimb is unaffected by Microwave side effects30011-79
Plastic CoveringNIn colors, transparent, etc.1-20011-80
RealSkinnNLimb looks real (DIFFICULT task) lowers HC by 1D6/2200-1-80
SuperchromeNHigh gloss metallic coating20031-80
ArmorNArmors Cyberlimb to SP 20200-1-80
Spiked Limb CoverNRows of 1 inch spikes1D6 damage200216-2
Double- Jointed LimbN+1 to Grapples, Holds, and Chokes, +2 to Dodge/Escape
Extra Twist JointN+2 REF/MA, +2 Grapples, Escapes+30% cyberlimb cost+10% each additional joint
Tentacle Arm CoverNHides Tentacle arm800018-5
Sycust FleshWeaveNCyborganic covering. 1 option space, repair cost 150%20%+200 0C3-21
Leg BoostersNMemory Plastic springs increase leap by 3m, 2 option spaces5001D6C3-34
CyberPillowMBuilt-in pillow. Pillowcases cost 10.80.5C3-26
CYBERFOOTNSTANDARD FOOT THAT ATTACHES TO CYBERLEG20001-80
TALON FOOTNEXTENDABLE TOE BLADES. 1D6 DAMAGE.6002D61-80
TOOL FOOTNCAN MOUNT STANDARD FINGER OPTIONS30021-80
WEB FOOTNDOUBLES SWIMMING SPEED, +3 TO SWIM SKILL50021-80
GRIP FOOTNDESIGNED FOR BETTER GRIPPING STRENGTH50021-80
SKATE FOOT-INLINE SKATES ATTACHED TO FEET, 50 KMPH (MA=20)4401D6C1-33
SPIKE HEEL FOOTNSPIKE IN HEEL FOR LETHAL KICKS, 2D6 DAMAGE5002D61-80
STEALTH FOOTN+1 BONUS TO STEALTH+1501C4-6

Hands and Fingers

CYBERHANDMAREPLACEMENT HAND, HOLDS 4 FINGER OR 1 HAND OPTION 7501D6C1-31
STANDARD HANDNCYBERLIMB ATTACHMENT , CANNOT MOUNT OPTIONS15001-80
RIPPER HANDNSTANDARD HAND WITH RIPPERS BUILT IN6002D61-80
HAMMER HANDNHYDRAULIC RAM FIST DOES 1D10 DAMAGE6002D61-80
BUZZ HANDNELECTRIC CHAINSAW, 2D6+2 DAMAGE PER TURN6002D61-80
GRAPPLE HANDNEXTENDS ROCKET PROPELLED GRAPPLE WITH 100M LINE 20021-80
MODULAR HANDNCAN MOUNT UP TO 4 TOOLS OR 1 HAND OPTION60021-80
SURVEILLANCE HANDNDETATCHABLE REMOTE CONTROL MINI-CAMERA IN PALM10001D617-2
WEB HANDN+2M SWIMMING SPEED, +2 TO SWIMMING SKILLS2502C3-26
MACE HANDNHIGH DENSITY HAND AT END OF 1M CABLE, 2D6+1 DAMAGE 3003C1-36
MEDIC HAND
W/CYBERARM
NMEDICAL ACCESSORIES9751D6/2C4-5
ALONEMAMEDICAL ACCESSORIES9751D6+2C4-5
Tentacle Finger-10 cm long tentacle500118-4
Extendable tentacle-30 cm long tentacle750118-4
Dartgun-Same as Optic option1002C1-32
Screwdriver-Powered screwdriver finger50.51-80
Wrench-Adjustable wrench finger50.51-80
Drill-Adjustable drill finger50.51-80
Soldering Iron-Electric Soldering Iron finger50.51-80
Socket Wrench-Adjustable powered socket wrench finger50.51-80
Lockpick-Concealed lockpick finger50.5C1-32
Light Pen-Finger to write on apporpriate computer screens 45.5C1-32
MiniLight-Battery powered flashlight with a 25 m range25.5C1-32
Finger Bomb-Detatchable bomb that does 2D6+3 damage in a 3m diameter1502C1-32
Scissors/Wirecutters-2 fingers used to cut, can do 1D6/3 damage501C1-32
Mace Sprayer-2 Bursts of mace (-4 to REF and Awareness for 1D6 turns)1502C1-32
Magnetic Grip-Magnetic pads for feet or hands, bought in pairs600C1-34
Cutting Torch-Hand option, blowtorch with 10 cm flame for 2.5 minutes1001D6/2+1C1-36
Deringer-Hand option, 2 shot pitol, 1D6 damage2201d6C1-36
Tazer Grip-Hand option, taser in palm1802D6+2C1-38
Quick Change Mount-Hand option, quick change mount for fingers1501C2-4
Vidcam-Video camera finger transmits image to Video imager4002C2-4
Self-propelled grenade-Rocket propelled grenade finger, 2D6 damage in 2 m diameter2002C2-4
Air Hypo-Air hypo finger with 4 injections per cannister of propellant2001C2-4
Tracking Device-Tracking device finger, transmits to Times Square at 3km300.5C2-4
Lighter-Lighter finger with 2 hours of fuel252C2-4
Cytech Custom Cyberhands-Customization of existing hands, various effects--C2-5
Tri-Dart Launcher-Hand option, three darts between knuckles, 1D6/2 damage3001D6/2C2-5
IR/UV Flashlight-Effective range of 10m2001C3-22
Probe LinkNInterface plug, -1 to all vehicle actions, cannot be quickchange150.5C3-22
Flare-Altitude of 150m, 1D6/2 damage2002C3-22
Parabolic Microphone-Amplifies x203502C3-22
Storage Compartment-Small storage space.75.5C3-22
Flasher-Flashbulb. Difficult REF roll of suffer -4 blinded modifier2501C3-22
Laser Pointer-Small laser with a 20m range.150.5C3-22
Finger Flesh MountMAttach Cyberfingers to real hands1001C4-4
One-shot pistolNsingle shot 5mm pistol2502C4-4
Ballpoint fingerNBallpoint pen25.5C4-4

Built-Ins

BUILT INS-BUILT INTO CYBERLIMBS
CybermodemNBuilt in Cyberdeck, 5000 for cellular 300011-80
Digital RecorderNBuilt in Chip recorder, must download or erase chip30011-81
Storage SpaceN2" x 6" storage space. Can be locked50.51-81
MiniCamNPop up mini-camera20021-81
MiniVidNPop up mini-video40021-81
Hidden HolsterNWeapon sized based on Body Type10011-81
LCD Screen readoutNCan be linked to any output device20011-81
WatchmanNPup up TV with 4.5" screen1801C1-33
LimblinkNTurns any pop up gun into a smartgun1001C1-34
WinchNWinch with 15m cable, 1 ton test.5001D6+3C2-5
IcerNCO2 Fire extinguisher in forearm2001D6/2C1-36
Quickdraw ArmholsterNLaunches small pistols into cyberhand, +2 Initiative2000C2-6

Built-In Weapons

BUILT-IN WEAPONS-BUILT INTO CYBERLIMBS
Grenade LauncherNCarries 2 grenades of any type5002D61-82
Micro-Missile LauncherNFires 4 missiles, 4D6 damage each9002D61-82
Popup GunNAny weapon, size based on Body Typevaries2D61-81
Flame ThrowerNRange 1 m, Damage 2D6, 1D6/2 per round6002D61-81
Weapon Mount & LinkNMounting plate plus neural link for 1 external weapon10031-82
2 Shot Capacitor LaserNShoulder mounted, As a laser only smaller8002D61-82
ShotgunNFolded in compartment, takes 2 spaces4001D61-82
WhipN2.2m long alloy tentacle, 1D6/2 damage, 1D6 damage strangle 4752D6C1-34
Gas JetNPressurized cannister of any gas with a range of 2m.2751D6+3C1-34
Flash BulbN20000 candlepower strobe in palm with a 6m range2501D6/2C1-35
High FiveNWrist mounted, palm firing shotgun, 1 shot. 3501D614-2
ChainRippNChainsaw, 3D6 AP damage, 2SP/hit on soft armo.12502D6+4C3-29

Linear Frames

LINEAR FRAMES-IMPLANTED EXOSKELETON FOR STRENGTH--1-82
Series-AMAStrength = 18, SDP=15, SP=6120004D6C3-34
Series-BMAStrength = 21, SDP=20, SP=8150005D6C3-34
Frame SMAStrength = 1260002D61-82
Frame BMAStrength = 1480002D61-82
Frame WMAStrength = 16100003D61-82

Body Plating

BODY PLATING-EXOARMOR FOR COVERING BODY--1-82
CowlMASkullcap, covers head for SP 252001D61-82
FaceplateCRProtective Facemask for SP 254004D61-82
Torso plateMATorso portection for SP 2520003D61-82
Front Optic MountMAAllows up to 5 optics to be mounted on face10004D61-82
Sensor Boom MHead mounted estensors for audio and optics 5003D61-82
Total Body Plating2XCRSP 20 armor to all locations, -3 to REF, -1 to Stealth68008D6C2-9
Evileye Facial RemountMAFace Armor 15% SP 6, ATTR -11501D6C3-33
Jigsaw Facial RemountMAFace Armor 25% SP 12. ATTR -12502D6C3-33
Twoface Facial RemountCRFace Armor 50% SP 18. ATTR -23503D6C3-33

Subdermal Armor

SUBDERMAL ARMORHCCOSTDIFFICULTY TO SPOTATTR LOSSREF LOSS
SP 61D6/3350Impossible (35+)NoneNone
SP 81D6/2500Impossible (32)NoneNone
SP 101D6/2+1 650Impossible (30)NoneNone
SP 121D6800Very Difficult (25)NoneNone
SP 141D6+21000Very Difficult (25)NoneNone
SP 161D6+31100Difficult (20)NoneNone
SP 182D61200Difficult (20)-1 (50%)None
SP 202D6+21450Average (15)-1-1
SP 223D61750Easy (10)-2-2

Subdermal Skull Armor

SUBDERMAL SKULL ARMORHCCOSTDIFFICULTY TO SPOTATTR LOSS
SP 41D6/3300Impossible (35)None
SP 61D6/2550Impossible (30)None
SP 81D6750Very Difficult (25)None
SP 101D6+21000Diffiicult (20)None
SP 121D6+31200Average (15)-1 (50%)
SP 142D61400Easy (10)-1

Skinweave

SKINWEAVEHCCOSTDIFFICULTY TO SPOTATTR LOSS
SP 61D61000Impossible (35+)none
SP 81D6+11250Impossible (30)none
SP 101D6+31600Very Difficult (25)none
SP 122D62000Difficult (20)-1 (50%)
SP 142D6+22400Difficult (20)-1
SP 162D6+42750Average (15)-2

Spyke Body Covering

SPYKE BODY COVERINGPRICEDAMAGE BONUSHCSPSDP
Head4001D3+1110+10
Shoulders and Chest5001D3+2310+10
Arms (Both)4501D6210+10
Legs (Both)6001D6+1210+10

Return to Top